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AI War 2 The Spire Rises v2.094 - PLAZA

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AI War 2 The Spire Rises PC free download torrent

AI War 2 The Spire Rises — is the cult continuation of the asymmetric space strategy of AI War Fleet Command. The events of the game develop after 353 years and tell about the struggle of mankind for survival. Hostile artificial intelligence has captured almost the entire universe, and only on the edge of the Milky Way there is little hope of salvation. AI War 2 is a space strategy game in which you have to fight against an inhuman enemy that has conquered almost the entire galaxy. In the shortest possible time, you must strengthen your base, improve technology and organize a combat-ready army.

About The Game

Key Features

  • The core of the gameplay is epic battles to capture the spire relics, and powerful ships and cities you get as a result.
  • Get some Really Big Weapons that scare the mess out of the AI.
  • Build entire spire cities of various complexities and styles, which upgrade as you build more cities and more structures.
  • The AI now has a reason and ability to bring back extra-galactic forces from their mysterious «main war» to fight you and the spire openly.
  • You have the freedom to push all the way to an alternative victory condition via this faction, or to just build up one or more cities and make use of the extra firepower.
  • Experience the fallen spire on a gradient scale, doing some of it as you wish, not having to choose «completely fallen spire» or «completely not fallen spire.»
  • Let us explore a bit more of the spire lore than we have in prior games.
  • Give players a chance to «smash the galaxy for fun and profit» by going for a mark 7 city, well above the mark 5 level that is needed for the alternative victory condition. At this point you’re just rubbing it in, but it feels so satisfying to be the big one for a change.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7, 8.1, or 10 64bit
Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
Memory: 4 GB RAM
Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
DirectX: Version 11
Storage: 1 GB available space
Additional Notes: Disk space requirements are in addition to base game.

RECOMMENDED:
Requires a 64-bit processor and operating system
Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
Memory: 6 GB RAM
Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
DirectX: Version 11

Screenshots

Screenshot AI War 2 The Spire Rises PC Game free download torrent Screenshot AI War 2 The Spire Rises PC Game free download torrent Screenshot AI War 2 The Spire Rises PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v2.090 / v2.094, in game folder.
  6. Copy the contents of the folder «PLAZA» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: AI.War.2.The.Spire.Rises.Update.v2.094-PLAZA [ 109.6 MB ]
Download update only: AI.War.2.The.Spire.Rises.Update.v2.090-PLAZA [ 376.6 MB ]
Download update only: AI.War.2.The.Spire.Rises.Update.v2.018-PLAZA [ 330.0 MB ]
Download update only: AI.War.2.The.Spire.Rises.Update.v2.012-PLAZA [ 262.6 MB ]
Download update only: AI.War.2.The Spire.Rises.Update.v2.007-PLAZA [ 248.8 MB ]

Download AI War 2 The Spire Rises v2.094 - PLAZA [ 3.34 GB ]

ai_war_2_the_spire_rises-plaza.torrent (downloads: )
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Game updates:
  • AI War 2 The Spire Rises v2.090 → v2.094 [ 09.07.2020 ]
  • AI War 2 The Spire Rises v2.025 → v2.090 [ 06.07.2020 ]
  • AI War 2 The Spire Rises v2.018 → v2.025 [ 14.04.2020 ]
  • AI War 2 The Spire Rises v2.012 → v2.018 [ 07.04.2020 ]
  • AI War 2 The Spire Rises v2.007 → v2.012 [ 27.03.2020 ]
  • AI War 2 The Spire Rises → v2.007 [ 05.03.2020 ]
  • AI War 2 The Spire Rises → Current version [ 27.02.2020 ]

This game has been updated 9-07-2020, 03:40 to the latest version v2.094.

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Comments 2

Offline
SkiGamesPC 5 March 2020 04:07
Update v2.007:
  1. When hovering a tech line in the science sidebar, it now lists the ships lines to be upgraded first by mobile ships, then by turrets, instead of always in alphabetical order
  2. If remains cannot be rebuilt for some reason, it now shows the reason in the hovertext for those remains. This fixes a lot of ambiguity!
  3. It also includes the countdown timers for things that can't be rebuilt for a certain amount of time with/without enemies.
  4. Improved the priorities of repairs and other metal expenditures so that it makes more sense. Command stations with next to no health will now be prioritized extra for repairs even if there's a big ship to complain.
  5. In cases where there was a giant golem to expensively complain, it often would not let you even choose to override that and spend metal on repairing the command station. Now that works properly, and at least some engineers will break off to repair things even with a giant capturable there.
  6. Thanks to Smaug for a savegame where the command station was just impossible to repair while the unclaimed golem was still present.
  7. The 'cancel hack' popup now reminds the player that you still pay the full hacking points value
  8. Bugfixes
  9. Remove a debugging line related to Dyson Spheres that was left enabled by accident
  10. Thanks to a number of people for reporting
  11. Make it much harder for structures to start to rebuild themselves mid battle.
  12. Thanks to Ubifan for reporting
  13. Fix a very long-standing bug where the Threat Count in the resource bar was sometimes counting Warden or Praetorian units
  14. Fixed Fleet Centerpieces vanishing from the galaxy map if they were crippled, then moved to a planet that was only Explored.
Offline
SkiGamesPC 27 March 2020 15:03
Update v2.012:
Fix a bug where allied nanocaust could be hostile for a second or two after loading a save game
Thanks to GreatYng for the bug report
Fix a bug where Marauder Outpost strength wasn't appearing in the galaxy map
Thanks to Parch for reporting
Fix a bug where Spire Debris intended for a recently killed AI faction could cause a null reference
Reported by Cadbury and Admiral
Quiet some dev-only debugging code visible in the Threat window
Thanks to the crew of the USS Defiant for the report
Fix a crash in the BuildingDronesInternally metal flow planning code
Thanks to LCEnzo for reporting
Fix a bug where Dyson Spheres antagonized by hacking weren't actually doing anything
Thanks to Ovalcircle for a nice bug report with a save game
AI Mines on a given planet now decloak once the AI command station on that planet is killed
Should be a nice little QoL improvement. Suggested by a number of people, including corfe83
Fixed centerpieces occasionally reporting being under self construction, thus breaking them entirely.
Thanks to Lord of Nothing and Mayheim for reporting.
Exogalactic Attacks are not eligible to come through the Exogalactic Wormhole from Wormhole Invasions until the first other ships have come through the wormhole. It's still very hard, but you can see it coming so there's less RNG.
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