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RimWorld Royalty v1.2.2719 - PLAZA

Torrent RimWorld Royalty download free pc
DLC FREE DOWNLOAD Latest version v1.2.2719 TORRENT PLAZA

RimWorld Royalty PC free download torrent

RimWorld Royalty — adds new music, imperial technology, and mechanoid clusters clusters of mechanoid structures with unique tactical challenges. It is assumed that the players will attack the clusters this creates a contrast with the main gameplay, which is built around the defense. For the sake of the royal ranks, they will have to complete quests, like all other RimWorld story elements, are randomly generated in each new installment. In tasks there are different goals, enemies, allies, rewards, conditions, and stuff like that. The key purpose of quests is to create dramatic stories that could not have happened otherwise.

About The Game

Key Features

Together with the Royalty release, the base version of RimWorld was upgraded to version 1.1. Among its features are an improved interface, a new quest tab, expanded support for mods, tips for loading screens, as well as additional weapons, armor, animals, character traits, and so on. A complete list of edits is available here.

According to the developers, for the first five years, two or three people were involved in RimWorld development. After the release in 2018, the team increased to seven developers. Thanks to this, the team was able to work on several projects at once: patches for the game, free content additions and the first major paid addition.

System Requirements

OS: Windows 7
Processor: Core 2 Duo
Memory: 4 GB RAM
Graphics: Intel HD Graphics 3000 with 384 MB of RAM
Storage: 500 MB available space


Screenshot RimWorld Royalty PC Game free download torrent Screenshot RimWorld Royalty PC Game free download torrent Screenshot RimWorld Royalty PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v1.2.2719, in game folder.
  6. Copy the contents of the folder «PLAZA» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: RimWorld.Royalty.Update.v1.2.2719-PLAZA [ 313.7 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2647-PLAZA [ 302.6 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2624-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2618-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2609-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2598-PLAZA [ 150.7 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2587-PLAZA [ 150.6 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2570-PLAZA [ 97.3 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2564-PLAZA [ 31.3 MB ]

Download RimWorld Royalty v1.2.2719 - PLAZA [ 1.90 GB ]

rimworld_royalty-plaza.torrent (downloads: )
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Game updates:
  • RimWorld Royalty v1.1.2647 → v1.2.2719 [ 10.08.2020 ]
  • RimWorld Royalty v1.1.2624 → v1.1.2647 [ 28.05.2020 ]
  • RimWorld Royalty v1.1.2618 → v1.1.2624 [ 06.05.2020 ]
  • RimWorld Royalty v1.1.2609 → v1.1.2618 [ 29.04.2020 ]
  • RimWorld Royalty v1.1.2598 → v1.1.2609 [ 20.04.2020 ]
  • RimWorld Royalty v1.1.2587 → v1.1.2598 [ 09.04.2020 ]
  • RimWorld Royalty v1.1.2570 → v1.1.2587 [ 30.03.2020 ]
  • RimWorld Royalty v1.1.2564 → v1.1.2570 [ 11.03.2020 ]
  • RimWorld Royalty v1.1.2552 → v1.1.2564 [ 05.03.2020 ]
  • RimWorld Royalty → v1.1.2552 [ 24.02.2020 ]

This game has been updated 10-08-2020, 16:06 to the latest version v1.2.2719.

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Comments 3

SkiGamesPC 5 March 2020 09:44
Update v1.1.2564: 
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion).
SkiGamesPC 11 March 2020 14:42
Update v1.1.2570:
- Player-created content update.
- Fix: Nuclear Stomach not having zero food poisoning chance
- Fix: Escaping prisoners being able to equip bladelinked/biocoded weapons.
- Refactored mech cluster position finder to be more robust and flexible.
- Fix: Room requirements debuff for royals in caravan. Only apply debuffs on player home maps.
- Fix: Some mechanoids showing up as "dormant" after awakening.
- Fix: No mech wake-up sound on LordJob_SleepThenAssaultColony.
- Fix: Link plasmasword and zeushammer having no detection chance.
- HaulAIUtility now checks whether the worktable is spawned when deciding if hauling unfinished thing is allowed.
Update v1.1.2569:
- Increased mini-turret range 25->29.
- We no longer generate big mech clusters if there's no space for them to spawn anyway (we keep the points, they're just more compact).
- We no longer generate quests to build monuments bigger than possible (e.g. due to bad terrain).
- Quests are now consistently sorted by date in the quests tab.
- Low-tech weapons are no longer biocodable.
- Psychic animal pulser no longer affects player faction animals.
- Adjust tuning of chemical desire traits.
- Add tip about changing storyteller and difficulty through the options menu.
- Columns and urns are now marked as inert for AI purposes.
- Pawns can no longer haul away unfinished things that have a bound bill, are located on the worktable or touch the worktable.
- Expand title rewards letter to include the delivery information (to colony/directly to inventory).
- Fix: Apparel wearout damage applies to world pawns, so they eventually become naked.
- Fix: Ground-penetrating scanner text flickering.
- Fix: Turrets in smoke can target enemies adjacent to them.
- Fix: Mods cannot override patches (reported by NotFood).
- Fix: LordToil_HuntEnemies looking for random spot outside colony ownedpawns are not spawned.
- Fix: Mechanoid ship part disappeared with error message.
- Fix: Incorrect tip.
- Fix: Modded floors with 0 market value break monument generation
- Fix: Aesthetic nose lacking addedPartProps
- Fix: Bad grammar in title rewards letter.
SkiGamesPC 9 April 2020 13:47
Update v1.1.2598:
- Expand reward selection config to include options for opting out of goodwill rewards.
- Shuttles now try to find a landing spot near the colony no shuttle landing areas are free, instead of landing in random places.
- Colonists lent to the empire now return in a drop-off shuttle.
- Crashed ship parts now only disallow punching through natural roofs.
- Skip intro wimp quest if the player has a Yeoman or above.
- Royalty intro quests won't trigger on extreme biomes because it made no sense.
- Standardize red text to a more readable color.
- Reduce the chance of selecting decrees that have recently happened.
- Hosting quests now pick lodgers Pawnkinds relevant to their original faction, so royals' court allies will make more sense.
- Rewrite chemical interest thoughs to not mismatch situations where drugs were consumed, but in insufficient quantities.
- Make speech attendees prioritize position in front of the throne, if available.
- Sleeping prisoners show "Not while asleep" for their prison break interval, if asleep.
- Empire is permanent enemy to every faction except player, to solve issues where your royal aid doesn't fight your enemies.
- Buff toughskin gland, armorskin gland, and stoneskin gland.
- Rebalance knee spike, hand talon, elbow blade, venom fangs, and venom talon power and price (mostly increased). Increased the toxicity gain per venom attack (also applies to cobra bite).
- Power claw does more damage, but slows down the user like a field hand/drill arm.
- Endgame quest raids (royal ascent and escape ship) raids now also always have at least 500 threat points so they can't be trivialized.
- Reduce flesh pawn flammability 100% -> 75%. This makes them extinguish easier, fire grows slower, and rain puts them out now.
- Destroying the arrival shuttle now gives a -50 relations penalty.
- Royalty intro quest now starts on day 8 instead of day 3.
- Intro quest timer now does not start until the player has at least 3 colonists.
- Manhunter pack now always consists of at least 2 animals.
- Manhunters will now leave after 1-2 days like the letter says.
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