Skidrow Games PC

Fort Triumph v1.0.2 - CODEX

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Fort Triumph PC free download torrent

Fort Triumph is a fairly sophisticated turn-based tactical strategy during the Middle Ages. Before you is an amazing and mysterious fantasy world that does not forgive mistakes. There is no place for the weak. So collect truly strong heroes and go explore the world. Each hero or enemy is unique in its own way and has its own strengths and weaknesses. Your task is to understand how best to act with one or another hero in the current battle. Due to the fact that the characters are radically different from each other, you have almost unlimited possibilities for battle tactics.

About The Game

Key Features

Also, the main aspects of the game include the combat system, which successfully relates to tactical turn-based ones, and you, in turn, have to think over each of your actions in order not to be in the malicious paws of the enemy. All in all, proteins are unique in their performance, have distinctive characteristics, external data and abilities that will help you cope with this or that task. Moreover, there is a procedural generation of the world where you will always have something to do and there will be no breed to predict events — this is what this game lures into.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7 SP1+ (64bit)
Processor: Intel I3 4160 processor or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GT 630 or Equivalent
DirectX: Version 10
Storage: 2 GB available space
Additional Notes: DX10 with Shader 4.0 support required.

Requires a 64-bit processor and operating system
OS: Windows 10 (64bit)
Processor: Intel i7 4770 processor or equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7850 or better
DirectX: Version 12
Storage: 2 GB available space
Additional Notes: DX10 with Shader 4.0 support required.


Screenshot Fort Triumph PC Game free download torrent Screenshot Fort Triumph PC Game free download torrent Screenshot Fort Triumph PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Download & install Update v1.0.1 / v1.0.2, in game folder.
  6. Copy the contents of the folder «CODEX» to the folder with the game.
  7. Lock the game folder in the Windows firewall.
  8. Play!

Download update only: Fort.Triumph.Update.v1.0.2-CODEX [ 654.9 MB ]
Download update only: Fort.Triumph.Update.v1.0.1-CODEX [ 356.2 MB ]

Download Fort Triumph v1.0.2 - CODEX [ 1.20 GB ]

fort-triumph-codex.torrent (downloads: )
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Game updates:
  • Fort Triumph v1.0.1 → v1.0.2 [ 02.06.2020 ]
  • Fort Triumph v1.0 → v1.0.1 [ 23.04.2020 ]
  • Fort Triumph v0.13.0 → v1.0 [ 16.04.2020 ]
  • Fort Triumph → v0.13.0 [ 30.09.2019 ]

This game has been updated 14-09-2021, 04:56 to the latest version v1.0.2.

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Comments 2

SkiGamesPC 30 September 2019 11:46
Major Update - AI Can Now Use Physics! (0.13.0+)

Major Changes
  • Replaced the Forest and Village environments with shiny new ones.
  • Houses in the village environment now have fleshed out interiors with furniture that responds to physics and destructible walls.
  • AI factions will now use heroes fully, including physics abilities and attacks - brace yourselves!
  • Performance improved considerably.
  • Creatures and recruiting creatures are removed in this iteration, along with creature dwellings on the world map - we received plenty of feedback from players finding it confusing and unrewarding as it is now. We plan to reintroduce creatures in some way down the road after we experiment a bit.
  • Water tiles now have two types - shallow waters causing a stun and some damage each turn until the unit climbs out of it, and deep waters which auto kills units unfortunate enough to fall into, similar to how all water tiles behaved thus far.
  • Large forest mushrooms added, this is the first object to break in half and slide when kicked or pushed, but we plan on adding more of them.
  • Added images to tutorial scenarios to make them clearer.
  • Three new guild upgrades added.
  • Both player and enemy spawning patterns in tactical combat will now be more varied.
  • It is now possible to vault short fences or jump into houses through windows using a normal movement action.
  • Heroes cost less Beetcoin for all factions, and no longer cost magic to recruit.
  • The 3-hero per week purchase limit has been removed, slots will refresh with a new hero as soon as you purchase one of them.
  • All heroes (Player and AI factions) now have a passive stun resistance, making fights more balanced.
  • Parties are no longer created with free creatures (so you must have at least one unit in town to create the party).
  • Castle Walls environment temporarily removed, we’re not happy with it and want to remake it in a better way. For now we’re using a unique variation of the Village environment instead.
SkiGamesPC 23 April 2020 06:52
Update v1.0.1:
Reduced Worldmap AI aggression, especially on Easy/Normal. Also tweaked down its capabilities on all difficulty levels except Legendary.
Towns with the Citadel/Castle upgrades now provide defense even when there are no heroes in them.
Defending units in towns with the Citadel/Castle upgrades now no longer require there to be a hero in town.
Reduced the difference between amount of resources the player and AI start with on Legendary.
Increased the beetcoin cost of 'Survival Instructor Hit' from 800 to 1000, and also made it so the AI will only buy this building on Legendary.
Removed stat bonuses from Citadel and Castle upgrades. Fixed difficulty evaluation for such battles being wrong.
Shortened and reduced the difficulty of the first mission in act III.
Added tooltips for artifacts in popups (not all though yet).
Restored ability to zoom in/out in the worldmap. However the default zoom is closest zoom possible.
Zoom is now saved across battles in tactical.
Fixed indication in party tooltips, so it'll show for heroes their level (instead of showing an approximate of tier III).
Bug Fixes:
Fixed bug where using Prod resulted in UI disappearing.
Potentially fixed crashes upon hovering over ability icons relating to codecs used for tooltip videos.
Potentially fixed random crashes relating to issues with GPU.
Fixed possible crash due to video player. This is a workaround and does not actually fix the underlying problem, but makes it so disabling video tooltips work for avoiding it.
Fixed bug where buffs/debuffs from events could carry across acts (and then potentially last quite a while till their expiration date arrives).
Fixed bug where Fire Shard and Ice Wand did not have a limited use count.
Fixed bug where using Diadem of the Spirit resulted in the game being stuck in slow motion.
Fixed issues with localization where some texts used the wrong fonts, resulting in the characters showing as empty squares.
Fixed a bug where in some cases it was not possible to finish the last mission of Act II (game got stuck at the ending screen).
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