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Forts Build 20210411

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Forts PC free download torrent

Forts is a real-time strategy developed by EarthWork Games and long before its release, it was famous for its extraordinary gameplay and excellent interpretation of the genre. The game offers players to build their own bases in different modes, but always with the same goal — to grow their own army, gain superiority over the enemy, destroy the enemy base, and consequently, win. Players will have to build fortifications, build weapons, collect resources to continue construction, conquer territories, and fight with the enemy, while the number of opponents can be so large that it will take more than one hour to fight it — it all depends mode and abilities of the player.

About The Game

Key Features

Despite the futuristic graphics and too cartoon visualization, the game looks pretty good, moreover, not only in graphic terms. Beautiful bright locations are perfectly combined with sophisticated physics and realistic mechanics. There are quite a number of maps, locations, and at the same time, the developers promise to add new «DLC» maps, which are already being developed. Plus, a powerful level editor is built into the game, which allows players to create their own maps based on their personal wishes. But that’s not all.

The game supports multiplayer mode in which up to eight users can simultaneously participate. The game can occur in several different modes, one of which is the «battle to the death». Plus, there is also a single company, which everyone can enjoy by downloading the Forts torrent strategy to their computer. Excellent drawing of the terrain on locations, perfect mechanics, well thought-out physics, fascinating gameplay and a unique setting — perhaps this is one of the best strategies of our time.

System Requirements

OS: Windows Vista, 7, 8 or 10
Processor: Pentium Dual-Core 2.7GHz
Memory: 4 GB RAM
Graphics: Intel HD Graphics 520
DirectX: Version 9.0c
Storage: 1 GB available space


Screenshot Forts PC Game free download torrent Screenshot Forts PC Game free download torrent Screenshot Forts PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. At the first stage, you need to download the installation files of the game.
  2. After downloading, run the installation file «[gamename].setup.exe», follow the instructions of the installation wizard.
  3. Specify the location on the hard drive where the game will be unpacked.
  4. After the installation process is complete, a shortcut will appear on the desktop.
  5. Everything is ready, we click twice on the label of the game, profit.

Download Forts Build 20210411 [ 1.20 GB ]

forts-build-20210411.torrent (downloads: )
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Game updates:
  • Forts v2020.04.19a → Build 20210411 [ 23.04.2021 ]
  • Forts v1.5 → v2020.04.19a [ 15.05.2020 ]
  • Forts v1.4 → v1.5 [ 28.12.2019 ]
  • Forts v2019.06.20a → v1.4 [ 03.12.2019 ]
  • Forts v2019.01.11a → v2019.06.20a [ 03.07.2019 ]

This game has been updated 23-04-2021, 05:10 to the latest version Build 20210411.

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Comments 2

SkiGamesPC 22 April 2019 13:50
Build 2019-01-11a Changelist
Add: WeaponMass variable which defaults to 40 if not set, and writes a warning to the log
Add: don't allow access to multiplayer if sound fails to initialise to prevent desyncs
Add: show a message and open known issues guide if the software renderer is detected
Add: don't record desync if any of the clients has a ping greater than a threshold (1 second)
Add: enable DebugDataDesync for every progressive checksum
Add: effects checksum to progressive data checksum debugging
Add: rewrite host log when the full tick check has been received
Add: defer sending desync files until full tick check has been received by host
Add: log data desync detail to separate file on data desync
Add: separated material, device, projectile and effect data checksum debugging for granular desync diagnosis
Add: Replay.DataDesyncEnabled to allow disabling data desync detection in replays
Add: if there is no device/material description for a language default to English
Fix: entire effects cache has its checksum calculated when index wraps
Fix: effect scripts and samples are loaded from the drive root
Fix: crash in DeviceEditor::DrawLaserPainting when mCurrentDeviceTypeIndex is -1
Fix: access to freed memory when upgrading a device
Fix: sandbox replays desync when firing weapons (always allow when player is promiscuous)
Fix: DebugDataDesync is incomplete for the first frame
Fix: crash when logging Msg::set_weapon_target and device not found
Fix: replay data desync immediately after recording a sandbox game (ambient effect loading)
Fix: crash when client selects a map while the host disconnects while loading game or map select screen
Fix: Hide enemy fort during truce shows struts and cladding
Fix: FileSelect button to cycle previews doesn't have an effect
Fix: desync when firing machine gun while AI is shooting it esp. when show cursors is on
Fix: lagging players don't drop out before they desync
SkiGamesPC 3 December 2019 05:50
release 2019-12-01a changelist
Add: randomised map selection in ranked, selecting 1v1 or 2v2 maps depending on leaderboard, with button to select capture maps
Add: Steam Cloud support for campaigns and settings
Add: transition to steam id user paths to support cloud saves
Add: map list filtering
Add: expanded HUD for Material, Device, Weapon, Terrain and Prop selection
--- Hold "Q" to display (can be switched to toggle in Options -> Game)
Add: fully featured dynamic scripting for mods (script.lua from base folder of mod)
Add: support for using source control in mod folders
Add: support for multiple upgrades with customisable context buttons
Add: support for multiple prerequisite combos for devices and materials
--- e.g. Prerequisite = {{ "a", "b", "c" }, { "d", "e" }, { "f" }},
--- Upgrades can have Prerequisite independent of the base device
--- An empty upgrade prerequisite means nothing required, even if base weapon has a
Add: support for secondary (barrel) structures allocated to players and AI in TDM
Add: SecondaryForts mission script table to associate primary forts with secondary forts by IdPos
Add: SecondaryForts.AllocateRemaining to decide what to do with unallocated secondary forts
Add: validate select game files on startup, flag Steam to verify and restart
Add: script checksum system
Add: support for ground weapons without a forced angle
Add: alternative destroy effect when expiring (defaults to destroy effect)
Add: Scale variable to CompositeSprite node
Add: open medal links in the Steam overlay if available
Add: an alias for shortened field identifiers (e.g. FI_D -> FIELD_DISRUPT)
Add: RAY_HIT_FIELD enum to CastRayFromDevice results
Add: draw anchor positions & directions and outlines of all composite sprite nodes in editor for selected device
Add: Additive variable to CompositeSprite node
Add: data desync logging for prerequisite and upgrade differences
Add: show repair area effects during replays
Add: logging during World construction to narrow down silent crashes
Add: SplashForceIsGravity flag to specify projectile splash force is gravity
Add: 'Log' function support for building_materials.lua and projectile_list.lua
Add: console error logging to mod.lua and script.lua loading
Add: customisable material conversion buttons, defaulting to DefaultConversions when Conversions is missing
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