Skidrow Games PC

X4 Foundations v4.00 - CODEX

Torrent X4 Foundations download free pc
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X4 Foundations PC free download torrent

X4 Foundations is a cult continuation of the legendary game series, which will now become the most ambitious game project of the Egosoft studio. Earlier, the development team has already released a similar game project, however, at the moment it does not look so impressive. Now, developers are ready to hit you with their new details and interesting sides, scale and main features, what to speak about modern graphics and interesting gameplay. It remains only to wait for the release of the game, which will be held in 2018, and then you can download X4 Foundations torrent. There is very little waiting, soon you will again be able to plunge into the vastness of the most ambitious game adventure. As it turned out, the developers had a hard and large-scale work to create something very interesting and quite exciting.

NOTES. This release is standalone and includes the following DLC:

  • X4 Foundations Collector's Edition Content
  • X4 Foundations Pre-order Bonus
  • X4 Split Vendetta
  • X4 Cradle of Humanity

About The Game

Key Features

For example, now you will have the opportunity to build space stations and new long-distance ships. All these elements will be created in the format of modular reinforcement, that is, you can change almost any part of the ship or station. Do not forget about the most interesting side of the game adventure, which will primarily be associated with economic activity, which was the most important aspect of the game project. It includes trade, the creation of transport supply lines.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
Processor: Intel i5-4590 3.3GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Additional Notes: These estimates may change until final release.

Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
Processor: Intel Core i7-6700 or AMD equivalent
Memory: 16 GB RAM
Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Additional Notes: These estimates may change until final release.


Screenshot X4 Foundations PC Game free download torrent Screenshot X4 Foundations PC Game free download torrent Screenshot X4 Foundations PC Game free download torrent

Gameplay Trailer

How to Install the Game

  1. To start, you need to download the game files.
  2. Then, unpack the archive with «WinRar» or an analog.
  3. Mount the resulting image in the «UltraISO» program.
  4. Install the game, agreeing with the installation wizard.
  5. Copy the contents of the folder «CODEX» to the folder with the game.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: X4.Foundations.Cradle.of.Humanity.Hotfix 3-CODEX [ 22.0 MB ]
Download update only: X4.Foundations.Split.Vendetta.Update.v3.30-CODEX [ 86.2 MB ]
Download update only: X4.Foundations.Split.Vendetta.Update.v3.20-CODEX [ 99.6 MB ]
Download update only: X4.Foundations.Split.Vendetta.Update.v3.10-CODEX [ 439.2 MB ]
Download update only: X4.Foundations.Update.v2.60-CODEX [ 21.80 MB ]
Download update only: X4.Foundations.Update.v2.50-CODEX [ 198.6 MB ]
Download update only: X4.Foundations.Update.v2.20-CODEX [ 122.30 MB ]
Download update only: X4.Foundations.Update.v2.00-CODEX [ 67.96 MB ]
Download update only: X4.Foundations.Update.v1.60-CODEX [ 372 MB ]
Download update only: X4.Foundations.Update.v1.50-CODEX [ 630.51 MB ]
Download update only: X4.Foundations.Update.v1.30-CODEX [ 602.94 MB ]
Download update only: X4.Foundations.Update.v1.21-CODEX [ 540.05 MB ]
Download update only: X4.Foundations.Update.v1.20-CODEX [ 541MB ]

Download X4 Foundations v4.00 - CODEX [ 16.48 GB ]

x4_foundations_cradle_of_humanity-codex.torrent (downloads: )

Torrent X4 Foundations v3.30.414400 HF1 + DLC [ 14.0 GB ]

  • Pre-order Bonus
  • Collector's Edition Content
  • Split Vendetta
x4-foundations-v-3_30_414400-hf1.torrent (downloads: )

Download X4 Foundations v4.00 hotfix 3 (Collector's Edition) - GOG [ 17.23 GB ]

x4-foundations-v4_00-hotfix-3-collectors-edition-gog.torrent (downloads: )
How to download this game ?
Game updates:
  • X4 Foundations v3.30 → v4.00 [ 16.03.2021 ]
  • X4 Foundations v3.20 → v3.30 [ 30.07.2020 ]
  • X4 Foundations v3.10 → v3.20 [ 05.06.2020 ]
  • X4 Foundations v3.0 → v3.10 [ 09.04.2020 ]
  • X4 Foundations v2.60 → v3.0 [ 31.03.2020 ]
  • X4 Foundations v2.50 → v2.60 [ 17.10.2019 ]
  • X4 Foundations v2.20 → v2.50 [ 29.05.2019 ]

This game has been updated 17-05-2021, 05:57 to the latest version v4.00.

  • 8
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Comments 8

SkiGamesPC 4 December 2018 03:51
X4: Foundations 1.20 Update Released
• Added Korean localisation.
• Added "Keep Settings?" dialog when changing antialiasing option.
• Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!).
• Changed default setting for gamepad mode to be "Only for controllers".
• Removed hull damage on collisions until the auto pilot has learned to fly around things!
• Fixed suspense music still playing even if all nearby enemies have been destroyed.
• Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority.
• Fixed player ships assigned to stations not trading in some cases.
• Fixed the movement of newly assigned managers to the managers office.
• Fixed manager's office on player stations not being accessible if there is no manager.
• Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship).
• Fixed assigning of crew in the back of your ship.
• Fixed being able to assign crew as black marketeers.
• Fixed cash exploit involving hallucinogenics and hard drugs!
• Fixed too many Split characters appearing as pilots and managers.
• Fixed not being able to Comm managers of player-owned stations via the info menu.
• Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate).
SkiGamesPC 5 December 2018 14:59
X4: Foundations 1.21
• Fixed freeze when saving the game.
• Fixed some causes of freezes when starting the game.
• Fixed cause of a crash after loading savegame.
• Fixed upgrade orders becoming non-functional when loading a savegame.
• Fixed money not being refunded for cancelled upgrades.
• Fixed ships not being claimable from the space suit.
• Fixed a case that could result in AutoTraders sometimes trading at a loss.
• Fixed excessive delay between damage and start of repairs.
• Fixed several other causes of rare crashes.
SkiGamesPC 20 December 2018 14:01
• NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
• Added (BETA) Japanese localisation.
• Added option for "Betty" to speak target names.
• Added option to undock and abort ship upgrades that are waiting for resources.
• Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
• Added notification in case player-owned ship is unable to dock as ordered.
• Added inventory net worth in empire overview.
• Added cooldown for station repair when stations are under attack.
• Added entry for the manual to Help menu.
• Improved performance with AMD GPUs.
• Improved ability of lasertowers to track targets.
• Improved faction rebuilding logic to not overload shipyards as much.
• Improved traders supplying shipyards and wharfs.
• Improved "Where can I find...?" dialogue option.
• Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
• Changed maximum damage done to ships due to sabotage by bailing pilots.
• Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
• Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
• Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
• Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
• Fixed further case that could lead to police punishing player for retaliating against pirates.
• Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
• Fixed pirate ships congregating around their own stations.
• Fixed and prevented pirate ships attempting to plunder in highways.
• Fixed receiving requests from other pilots for help while not in a cockpit.
SkiGamesPC 25 February 2019 14:34
Changelog of Update 2.00:
  • New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
  • Added options to set custom name for savegames and to delete savegames.
  • Added ware exchange between ships docked at the same station.
  • Added possibility to start/stop travel mode and SETA while map is open.
  • Added warnings about non-working venture modules due to station layout.
  • Added fighter wings directly subordinate to carriers.
  • Added display of partial skill stars to one third of a star accuracy.
  • Added preview of ship storage capacity after all planned trades to info menu.
  • Added trade menu warning that ware is not available after all planned trades.
  • Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
  • Added failure sound when invalid hotkey is used while map is displayed.
  • Added confirmation before closing station build menu if there are unsaved changes.
  • Added tooltip for greyed-out claim option to show reason.
  • Added full Russian and Japanese localisation (text only).
  • Added more details about damage types to weapon and turret entries in Encyclopedia.
  • Added skill-based variants for AutoMine behaviour.
  • Removed duplicated equipment blueprints from trader menu.
  • Improved Xenon threat.
  • Improved turret aiming and target movement prediction.
  • Improved combat movement of frigates.
  • Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
  • Improved capital ship combat movement against small and medium targets.
  • Improved balancing of capital ship defensive and offensive capabilities.
  • Improved balancing of capital ship use of boost during combat.
  • Improved balancing of capital ship crews bailing when ship is attacked.
  • Improved balancing of missiles.
SkiGamesPC 18 March 2019 11:21
X4: Foundations Update 2.20 Released
  • New Feature (BETA): TrackIR support.
  • New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
  • New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
  • Added upgrade slot and dock information to ship encyclopedia entries.
  • Added resource amounts for construction to ship and equipment encyclopedia entries.
  • Added trade offer amount graphs to sector encyclopedia entries.
  • Added enforcement of formation skill requirement.
  • Added Radius to parameters for Protect Position.
  • Added Attack Targets in Range order.
  • Added player-owned shipyard tutorial.
  • Improved carriers launching fighters against targets.
  • Improved behaviour of station subordinate traders.
  • Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
  • Improved subordinate handling in long distance movement.
  • Improved ship behaviour when docking at other moving ships.
  • Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
  • Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
  • Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
  • Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
  • Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
  • Fixed newly-built stations sometimes not respecting nearby station plots.
  • Fixed several instances of NPCs teleporting to their destinations instead of walking.
  • Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
  • Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
  • Fixed NPCs sometimes not getting out of chairs when requested.
SkiGamesPC 29 May 2019 07:13
Changelog of Update 2.50:
  • New Feature: Resupply ships are now available and carriers can also resupply their fighters.
  • New Feature: Sector blacklist settings to prevent ships entering certain areas.
  • New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
  • New Feature: Tobii eye-tracking support (Windows only).
  • Added information about missing licence for buying blueprints.
  • Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
  • Added wanted ware amounts to trade context menu.
  • Added images and background information relating to star systems and planets in encyclopedia.
  • Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
  • Added note/hint while mouse direct steering mode is active.
  • Added more variations for Build Station, Rescue Ship and Scan missions.
  • Added new global orders section in player information menu.
  • Added options for ware transfer and trade with build storage to docked menu.
  • Added inventory information to player-owned ships.
  • Added categories to object list and property owned in the map.
  • Added options to sort the object list and property owned menus by name, size or hull.
  • Added warning in trade menu if a ship cannot transport a ware.
  • Added possibility to cancel builder ship assignments before ship deploys at station.
  • Added current build progress information to the module type summary lines of station entries in the map.
  • Added option to configure autosave interval (and prevented autosave immediately after a manual save).
  • Added information about hacked research module to research menu.
  • Added information about hacked production modules to info menu and Logical Station Overview.
  • Added ability to configure Logical Station Overview graph data for each station individually.
  • Added wreck filter option to map.
SkiGamesPC 17 October 2019 11:02
Update v2.60:
Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
Improved station Info menu (added intermediate wares, filled storage capacities by type).
Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
Improved pirate behaviour by increasing variety of wares that pirates are interested in.
Improved trader deal selection and cargo space utilisation logic.
Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
Improved ship combat AI by reducing use of boost to avoid completely draining shields.
Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
Improved aggressiveness of NPC ships in response to attack when on their way to combat.
Improved range of high-tech wares stocked at most Trading Stations.
Improved capital ships docking at stations and movement through gates.
Improved shipyard build queue processing so newer ships are less likely to jump the queue.
Improved shipyard build queue handling when all docks are full.
Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
Improved mining yield by increasing cargo capacity of mining ships by 100%.
Improved coordination between multiple mining ships assigned to the same station.
Improved behaviour of laser towers attacking stations.
Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
Improved travel mode handling while going through gates and into highways.
Improved autopilot travel mode usage.
Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
SkiGamesPC 9 April 2020 03:14
Update v3.10:
Added mission to expand HQ if selected research requires excessive resources.
Removed Dal Busta dialog option after Split story is completed.
Changed New Game menu to show tutorials at top.
Improved balance and pricing of recruitable personnel on station docks.
Improved performance for games where player owns very large number of ships and stations.
Improved colour differentiation between racial Construction Vessel ships.
Improved storage capacity of Split mining ships.
Improved mastering of legacy music tracks.
Fixed certain hazardous regions giving massive numbers of crystal drops.
Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
Fixed cases of defence drones docking before all are launched sometimes preventing any further defence drones from being launched.
Fixed male Split characters sometimes having female voices with Split Vendetta installed.
Fixed HQ laboratory being removed when reconfiguring station.
Fixed AI ships attacking indestructible objects indefinitely.
Fixed player account balance potentially going below zero.
Fixed being completely unable to manually dock Drill without docking software.
Fixed hatch on Gorgon closing too soon when leaving in spacesuit.
Fixed high loadout presets not favouring Docking Computer Mk2 if compatible.
Fixed Elephant sometimes being equipped with Spacesuit Scanner.
Fixed Raptor not being able to mount large missile turrets.
Fixed build times for station modules taking much longer than they should.
Fixed spacesuit oxygen replenishing after saving and loading.
Fixed certain drops being repelled by container magnet.
Fixed lasertowers deployed by player in Hatikvah mission not changing owner
Fixed wrong player-owned ship sometimes being destroyed during HQ story.
Fixed invulnerable ship during Split plot.
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